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APPLICATION DESIGN I/FINAL PROJECT: COMPLETED APP PROTOTYPE

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18.11.2024 - 16.11.2024 / Week 8 - Week 14 Marsya Arisa Binti Mahmud / 0359684 Application Design I / Bachelor of Design (Hons) in Creative Media / Taylor's University Final Project: Completed App Design Prototype INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1-0nhlG4oi6GYKN1jc_lmvaYGsEg5z87u/preview" width="640" height="480" allow="autoplay"></iframe> COMPLETED APP DESIGN Low Fidelity vs High Fidelity For my high fidelity prototype, I incorporated more sections and interactions when developing the pages compared to my low fidelity prototype: Text input In depth interactive buttons (back button, play button for song preview, button variants) Chat interface Artist and friend search Group creation Friend profile Friends list Achievement page Settings User Testing I  made a few alterations based on the issues I have observed when conducting the application usability with 3 participants: Header for each section Ratio and b...

EXPERIENTIAL DESIGN/TASK 3: PROJECT MVP PROTOTYPE

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16.10.2024 - 06.11.2025 / Week 6 - Week 10 Marsya Arisa Binti Mahmud / 0359684 Experiential Design / Bachelor of Design (Hons) in Creative Media / Taylor's University Task 3: Project MVP Prototype INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1IQMSAp_WqgIql1kTRnSL12wyoCvImBov/preview" width="640" height="480" allow="autoplay"></iframe> MVP PROTOTYPE Prototype Link on Figma:  Language Learning AR Prototype Presentation: REFLECTION Presenting my MVP prototype for the AR Language Learning app gave me valuable insights into the UI/UX aspects of the project. I focused on creating a simple, intuitive interface where users can easily scan objects and view translations. The design ensures smooth navigation, with a clean layout for displaying translations and context. This  has given me a clear idea of how to approach the design of my final prototype in Unity.

APPLICATION DESIGN I/PROJECT 3: APP DESIGN PROTOTYPE

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04.11.2024 - 18.11.2024 / Week 6 - Week 8 Marsya Arisa Binti Mahmud / 0359684 Application Design I / Bachelor of Design (Hons) in Creative Media / Taylor's University Project 3: Lo-Fi App Design Prototype INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1-0nhlG4oi6GYKN1jc_lmvaYGsEg5z87u/preview" width="640" height="480" allow="autoplay"></iframe> APP DESIGN PROTOTYPE Mood Board Figure 1.1: Mood Board Figma The low fidelity app was developed on Figma. I first listed out the pages that was stated in my MVP features and began exploring with the layout and color theme. This is the outcome: Figure 1.2: Low Fidelity Layout Interactions Because it is a basic representation of the app, I only incorporated the main navigation buttons to be interactive for testers to be able to explore the main features.  Figure 1.2: Navigation Flow Usability Testing  After completing the low fidelity prototype, I gathered 3 participants for usabil...

EXPERIENTIAL DESIGN/TASK 2: PROJECT PROPOSAL

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23.09.2024 - 14.10.2025 / Week 2 - Week 6 Marsya Arisa Binti Mahmud / 0359684 Experiential Design / Bachelor of Design (Hons) in Creative Media / Taylor's University Task 2: Experience Design Project Proposal INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1IQMSAp_WqgIql1kTRnSL12wyoCvImBov/preview" width="640" height="480" allow="autoplay"></iframe> PROJECT PROPOSAL <iframe src="https://drive.google.com/file/d/1hN-faQYWPZaqAb4Iz_Tvx07jWQM8TMeP/preview" width="640" height="480" allow="autoplay"></iframe> PROPOSAL PRESENTATION REFLECTION Working on the AR Language Learning project has been an eye-opening experience that allowed me to explore how technology can improve traditional education methods. I focused on addressing the limitations of memorisation tools by designing an app that uses AR to create an immersive and interactive way to learn languages. This approach make...

APPLICATION DESIGN I/PROJECT 2: UI/UX DESIGN DOCUMENT

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30.09.2024 - 04.11.2024 / Week 2 - Week 7 Marsya Arisa Binti Mahmud / 0359684 Application Design I / Bachelor of Design (Hons) in Creative Media / Taylor's University Project 2: UI/UX Design Document INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1-0nhlG4oi6GYKN1jc_lmvaYGsEg5z87u/preview" width="640" height="480" allow="autoplay"></iframe> UI/UX DESIGN DOCUMENT User Research To begin this project, I considered the questions needed to ask users in order to gain insight about the application I have chosen. These are the questions I have come up with to conduct my survey and interview, the highlighted text implies alterations I have made after receiving feedback :  <iframe src="https://drive.google.com/file/d/1BXphUKLtv8LIXSjNMnRJGUvdkWgzIVjr/preview" width="640" height="480" allow="autoplay"></iframe> Questionnaire After finalizing the questions, I proceeded with creatin...

EXPERIENTIAL DESIGN/TASK 1: TRENDING EXPERIENCE

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23.09.2024 - 14.10.2025 / Week 1 - Week 4 Marsya Arisa Binti Mahmud / 0359684 Experiential Design / Bachelor of Design (Hons) in Creative Media / Taylor's University Task 1: Trending Experience INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1IQMSAp_WqgIql1kTRnSL12wyoCvImBov/preview" width="640" height="480" allow="autoplay"></iframe> EXERCISES  WEEK 1 - 23/09/24 Imagine the scenario in either of the two places. What would the AR experience be and what extended visualization can be useful? What do you want the user to feel? Kitchen Shopping Mall Gym <iframe src="https://drive.google.com/file/d/1ML93MSI7Uw0FAJ0UQhQ48lsOfXNz8qzw/preview" width="640" height="480" allow="autoplay"></iframe> WEEK 2 - 30/09/24 During our week 2 practical, we were instructed to get into groups and come up with a scenario to construct a journey map, whilst incorporating AR in our ways. My group...

GAMES STUDIES/EXERCISES

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25.09.2024 - 06.11.2025 / Week 1 - Week 7 Marsya Arisa Binti Mahmud / 0359684 Games Studies / Bachelor of Design (Hons) in Creative Media / Taylor's University Exercises INSTRUCTIONS <iframe src="https://drive.google.com/file/d/11pN9wqCv5zQW0rTf4gPQfUoPLmY2Gv1m/preview" width="640" height="480" allow="autoplay"></iframe> EXERCISES EXERCISE 1 My most favourite video game and what makes this game playful: EXERCISE 2 Reviewing an established game developer: PROJECT 1: TABLETOP GAME DESIGN PROPOSAL <iframe src="https://drive.google.com/file/d/17Arm0y3YocnABBG1NK5qpxuV9Qm4eZPY/preview" width="640" height="480" allow="autoplay"></iframe> PROJECT 2: GAME INFORMATION AND DATA <iframe src="https://drive.google.com/file/d/1AfR0iB9ZZUFcGHuzanvoA9rVnG5jSsiP/preview" width="640" height="480" allow="autoplay"></iframe> PROJECT 3: TABLETOP GAM...