APPLICATION DESIGN I/PROJECT 1: MOBILE APPLICATION PROPOSAL

23.09.2024 - 14.10.2024 / Week 1 - Week 4
Marsya Arisa Binti Mahmud / 0359684
Application Design I / Bachelor of Design (Hons) in Creative Media / Taylor's University
Project 1: Mobile Application Proposal

Table of Content


INSTRUCTIONS

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PROCESS WORK
For this project, my task for the first week is to find applications for my mobile application proposal. The first few applications that came to mind is: Grab, Shopee, Superfan, The Pattern. Two of these applications are well known and the other two tend to lean towards a more specified target audience. These are apps I use frequently that I notice have a few weaknesses within the application's user interface. My plan is to revisit and fully analyse the apps.

SUPERFAN
Upon discussion with the lecturer, I have chosen to do Superfan. It is an app I have been using for awhile and I find its purpose and functionality interesting, it encourages me to study this application and go in depth in terms of its UI/UX design. 

Figure 1.1: Superfan

During the week 3 lecture, we were taught on the things to consider when redesigning an application:

Background and Context
  • App design and functionalities
  • Strengths and weaknesses
  • Competitive analysis
  • User demographic
Goals and Objectives
  • Establish clear objectives for redesign initiative
  • Developing a design strategy
User Research
  • Conducting research
  • Gain insight and user feedback
  • Testing and validation
References
  • Articles, books and inspiration (moodboard)

FEEDBACK

WEEK 2 - 30/09/24
Weaknesses section of the presentation does not show a clear visualisation, add arrows and numbers to indicate which parts of the UI/UX design correlates to the points. Next, include ratings for the reviews and highlight the important parts of the feedback with different colours.


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